
EMILY FARIAS
PROGRAMMER/VISUAL DESIGNER/ARTIST
Just a bit about me
I am a passionate game developer with over six years of experience in the industry, contributing to multiple AAA titles across nearly every major gaming platform. My professional journey has taken me from UI/UX and gameplay programming for renowned studios to crafting indie projects where I take on every role—programming, art, animation, 3D modeling, and design.
In my time with Iron Galaxy Studios, I worked on high-profile remasters and innovative AAA projects, developing features that pushed the boundaries of user experience and gameplay systems. I have deep expertise in Unreal Engine (C++) and Unity (C#), alongside a strong foundation in multidisciplinary collaboration. These experiences honed my skills in creating immersive, optimized, and engaging player experiences.
As an indie developer, I embrace the creative freedom to design games from the ground up, blending technical prowess with artistic vision. From platformers that raise awareness for important causes to utility apps with thousands of users, I strive to build meaningful projects that connect with people.
When I'm not developing, I love exploring the intersection of art and technology, pushing the boundaries of what's possible in game development.
Technical Skills
LANGUAGES
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C++
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C#
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Kotlin
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Objective-C
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Dart
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Python
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JavaScript
ENVIRONMENTS
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Unity
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Unreal Engine 4
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Unreal Engine 5
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Android Studio
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Xcode
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Visual Studio
TOOLS
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Figma
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Adobe Illustrator
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Adobe Photoshop
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Corel Painter
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Blender
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Substance Painter
EDUCATION
B.S. Computer Science
A.A.S. Programmer Analyst
Texas A&M Central Texas
Graduated with Honors
Focused on Programming and Software Engineering through a curriculum combining core computer science principles with advanced electives in software development and systems. Developed a strong foundation in algorithms, computer systems, and intelligent systems while tailoring coursework to specialize in software engineering practices.
Central Texas College
Graduated with Honors
Specialized in programming with a focus on learning multiple programming languages and software development. Gained hands-on experience in designing, developing, and testing software applications while honing problem-solving skills to address real-world challenges. Prepared for roles in application development and programming through practical, project-based coursework.
Work EXPERIENCE
Iron Galaxy Studios
Independent Developer
UI/UX & Gameplay Programmer
3/21 - 2/25
Programmed and implemented gameplay systems, UI, and design features for games developed in Unreal Engine, Unity, and proprietary technologies. Contributed to projects for major industry leaders, collaborating across disciplines to deliver polished and engaging experiences.
Unannounced AAA Remaster (NDA)
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Worked extensively in Unreal Engine (C++) with additional Blueprint scripting
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Developed and optimized features for multiple platforms, including Xbox, PlayStation, and Steam, ensuring a seamless experience across different hardware
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Enhanced and refined existing gameplay systems, improving mechanics and player experience
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Partnered closely with UI/UX designers and game designers to develop solutions that balanced technical feasibility with creative vision
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Integrated and iterated on game features, maintaining best practices for Unreal Engine development
Unannounced Initiative across Wild Rift
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Developed features in Unity (C#) and later transitioned to a proprietary engine (C++)
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Assisted in integrating and optimizing game systems within an existing codebase
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Collaborated with multidisciplinary teams to ensure smooth pipeline integration
Programmer/Artist/Designer
8/18 - 3/21
Designed and developed multiple games across Unreal Engine and Unity, overseeing the full development lifecycle from initial concept and artwork to programming, testing, and launch. Released on the Apple App Store & Google Play, including a charity-focused title and a utility app that had thousand of users.
The Long Night Home
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Released on App Store (iOS) and Google Play (Android)
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Mobile platformer developed to raise awareness and funds for Freedom Service Dogs of America
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Designed and animated sprites using Adobe Photoshop and Corel Painter
Brothers of Arcana
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Released on App Store (iOS) and Google Play (Android)
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2D fantasy platformer built with Unity (C#)
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Designed and animated sprites using Adobe Photoshop and Corel Painter
Token Keeper
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Released on App Store (iOS) with 2.9K+ users worldwide
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Developed in Xcode (Objective-C)
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Utility app designed to track tokens in Magic: The Gathering