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Education

EDUCATION

B.S. Computer Science
A.A.S. Programmer Analyst
Texas A&M Central Texas

Focused on Programming and Software Engineering through a curriculum combining core computer science principles with advanced electives in software development and systems. Developed a strong foundation in algorithms, computer systems, and intelligent systems while tailoring coursework to specialize in software engineering practices.

Central Texas College

Specialized in programming with a focus on learning multiple programming languages and software development. Gained hands-on experience in designing, developing, and testing software applications while honing problem-solving skills to address real-world challenges. Prepared for roles in application development and programming through practical, project-based coursework.

Work Experience

WORK EXPERIENCE

8/25 - Current
3/21 - 2/25
8/18 - 3/21
Arrow International
Iron Galaxy Studios
Independent Developer 
Programmer/General Unity Dev

Develop and implement features for charitable and social games in Unity. Collaborate with designers, artists, and QA to deliver engaging and accessible gaming experiences that meet compliance and regulatory standards.

UI/UX & Gameplay Programmer

Programmed and implemented gameplay systems, UI, and design features for games developed in Unreal Engine, Unity, and proprietary technologies. Contributed to projects for major industry leaders, collaborating across disciplines to deliver polished and engaging experiences.

Tony Hawk's Pro Skater 3 + 4 Remake (Activision)
  • Worked extensively in Unreal Engine (C++) with additional Blueprint scripting

  • Developed and optimized features for multiple platforms, including Xbox, PlayStation, and Steam, ensuring a seamless experience across different hardware

  • Enhanced and refined existing gameplay systems, improving mechanics and player experience

  • Partnered closely with UI/UX designers and game designers to develop solutions that balanced technical feasibility with creative vision

  • Expanded role beyond programming to actively participate in design discussions, influencing creative direction and feature implementation decisions

Wild Rift & Unannounced Initiative across Wild Rift (Riot Games)
  • Developed features in Unity (C#) and later transitioned to a proprietary engine (C++)

  • Assisted in integrating and optimizing game systems within an existing codebase

  • Collaborated with multidisciplinary teams to ensure smooth pipeline integration

Programmer/Artist/Designer

Designed and developed multiple games across Unreal Engine and Unity, overseeing the full development lifecycle from initial concept and artwork to programming, testing, and launch. Released on the Apple App Store & Google Play, including a charity-focused title and a utility app that had thousand of users.

The Long Night Home
  • Released on App Store (iOS) and Google Play (Android)

  • Mobile platformer developed to raise awareness and funds for Freedom Service Dogs of America

  • Designed and animated sprites using Adobe Photoshop and Corel Painter

Brothers of Arcana
  • Released on App Store (iOS) and Google Play (Android)

  • 2D fantasy platformer built with Unity (C#)

  • Designed and animated sprites using Adobe Photoshop and Corel Painter

Token Keeper
  • Released on App Store (iOS) with 2.9K+ users worldwide

  • Developed in Xcode (Objective-C)

  • Utility app designed to track tokens in Magic: The Gathering

Volunteer Experience

Volunteer Experience

Elementary School Career Day
GameHeads
PRGDA & Latinx in Gaming
Career Day Presenter
2024

Guest speaker at Irma C. Ruiz Elementary School career day, presenting on game development careers alongside Iron Galaxy Studios professionals

Mentor
2023

Mentored a student programmer as part of GameHeads' mentorship program, providing regular office hours and hands-on Unity development assistance

Mentor & Guest Speaker
2021-2023

Provided mentorship to aspiring game developers through office hours and speaking engagements, including guest appearances for Cafecitos series and recorded interviews with Iron Galaxy Studios for ConeXion

Technical Skills

Technical Skills

LANGUAGES

  • C++

  • C#

  • Kotlin

  • Objective-C

  • Dart

  • Python

  • JavaScript

ENVIRONMENTS

  • Unity

  • Unreal Engine 4

  • Unreal Engine 5

  • Android Studio 

  • Xcode

  • Visual Studio

TOOLS

  • Figma

  • Adobe Illustrator

  • Adobe Photoshop

  • Corel Painter

  • Blender

  • Substance Painter 

© 2019 Emily Farias. 

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